The Sherlock Holmes Escape Book: Adventure of the British Museum Spiral-Bound | March 1, 2021

Charles Phillips, Melanie Frances

★★★☆☆+ from Up to 30 ratings

$19.68 - Free Shipping
This is the second title in a series of Sherlock Holmes Escape Books: a unique, new form of puzzle books, in which the reader must solve the puzzles to escape the pages. Inspired by the urban craze for escape rooms, where players tackle challenges while trapped in a locked room, this is an escape room in the form of a locked book: filled with codes, ciphers, riddles and red herrings, plus an ingenious Hieroglyphic Code Wheel set into the cover. Taking on the role of Sherlock Holmes, in this new adventure readers find themselves trapped with Watson in the Enlightenment Gallery of the British Museum after a curator collapses in the Egyptian Collection. With King George V due to arrive at the nearby tube station, and rumors of an anarchist plot, Holmes and Watson must find their way through the museum, and fathom the involvement of both Mycroft and Colonel Sebastian Moran, if they are to win their freedom and save the day.
Publisher: Ingram Publisher Services
Original Binding: Trade Paperback
Pages: 136 pages
ISBN-10: 1781454205
Item Weight: 0.6 lbs
Dimensions: 5.0 x 0.6 x 7.8 inches
Customer Reviews: 3 out of 5 stars Up to 30 ratings

“If you feel as if your brain is shrivelling under the restraints of COVID regulations, this could be the solution toward keeping those little grey cells active. . . . There are codes, ciphers, riddles and red herrings, plus a Hieroglyphic Code Wheel set into the cover to assist you in your quest. . . . Many of the objects described can still be seen in the British Museum and the map provided is based on a genuine floor plan of the Museum from this period.” --Sherlock Holmes Journal

Charles Phillips is the author of more than 40 books, whose How to Think puzzle series sold more than 1 million copies and was translated into 18 languages. He was the editor of Biographic: Sherlock. Melanie Frances specializes in developing interactive stories featuring games and puzzles. She is co-artistic director of interactive, digital arts organization Produced Moon, with whom she has created a range of immersive and interactive experiences, including escape rooms and app-based audio adventures.